War Rock Big Blow
Trap Normal

War Rock Big Blow

  • Archetype:
  • War Rock

  • View:
  • 2900




During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
51± 8/ 100
Power Score
Intrinsic 50
Deck 51

War Rock Big Blow — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

War Rock Big Blow is a conditional set trap: it only activates when a face-up War Rock monster you control leaves the field by an opponent's card effect, and then it destroys up to 2 opponent cards, once per turn. Its value is a potential two-for-one that depends on the opponent choosing to remove a War Rock monster, so it scores as soft interaction rather than reliable removal. Its deck presence (9 of 9 sampled decks, mostly one archetype, 1 copy each) confirms it is a real part of the War Rock line, but that frequency does not raise the score; no combo data was supplied, so the score rests on text and deck evidence.

Axis scores

Axis Score Evidence
Accessibility 45 Live only after a War Rock monster is removed by an opponent's effect, a trigger the controller cannot force; it appears in 9 of 9 sampled decks at about 1.2 copies each, which confirms routine inclusion but not reliable access (verified text; observed deck stats).
Combo & Conversion 25 No recorded boards exist, so conversion is text-only: destroying up to 2 cards is a real two-for-one, but only after an opponent-triggered event (inferred from text; no combo evidence).
Resource Economy 40 A successful activation nets roughly +1 card, and it can destroy two cards at once, but it returns nothing when the trigger never happens (verified text; inference).
Effect & Interaction 55 Destroys up to 2 opponent cards from a set position, which is useful disruption, but the trigger is narrow and conditional on the opponent's own play (verified text; inference on how often the trigger occurs).
Material Utility 10 A Trap Card with no monster body, so it provides no material, level, or attribute value (verified card type).
Resilience & Flexibility 40 Set-trap access, a once-per-turn limit, and a dependency on a War Rock monster being on the field leave it exposed to negation and to the opponent avoiding effect removal (inferred from text).
Deck-Building Efficiency 70 One copy in most decks, no garnet or lock restriction, and no banlist token supplied (assumed unlimited); the only real cost is the War Rock archetype commitment (verified from deck stats and format data).

Calculation

Weight profile: Primary role Removal / Negation; no secondary weighting applied. Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can destroy up to 2 opponent cards in one activation, a two-for-one when it triggers.
  • Appears in 9 of 9 sampled decks, showing it is a stable part of the War Rock line.
  • Single-copy use with no garnet or lock restriction, so it is cheap to run.

Weaknesses

  • Requires a face-up War Rock monster to leave the field by an opponent's card effect, which the controller cannot force.
  • Once per turn, and only in the Main Phase, which narrows its timing.
  • No monster body, so it contributes nothing as material or as a board presence on its own.

Counters / choke points

  • An opponent who never removes War Rock monsters by card effect never triggers it (verified from text).
  • Trap negation or disruption of the set trap before its trigger (inferred, generic).

Best use

Removal / Negation. Decks: War Rock. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: destroys up to 2 opponent cards, conditional on a face-up War Rock monster leaving by an opponent's card effect, once per turn in the Main Phase.; Card type is Trap Card, so it has no monster body.; Appears in 9 decks across 3 archetype entries; 7 of them are in the War Rock (619) archetype.
  • Observed: Average 1.22 copies per deck; 8 decks run 1 copy and 1 deck runs 3.; Top partners are War Rock monsters that co-occur in 100% of the sampled decks.
  • Inferred: The trigger is narrow and depends on the opponent's own play, which limits reliability.; Negation or disruption of the set trap is a plausible route to shut it down.; Frequency reflects a stable archetype slot rather than standalone strength.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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